


HistoricĬards with the Historic mechanic are primarily white and provide benefits for playing Legendary, Saga enchantments, and/or Artifact cards. This does not mean you should avoid archetypes that include Red, rather you should focus on drafting the strongest red cards (I will identify these down below) and rely more on your other color/artifacts to fill out your deck.ĭominaria has two primary mechanics. Red is the weakest color: There are still several great Red cards, and the color works well in a supporting role, but its average power level is noticeably lower than the others.There is an abundance of artifacts and many are playable: Being able to pick up cards with no mana restrictions helps ease some of the pressure of finding 23 playables in a dud-heavy set.It is often a good idea to commit to at least one color by the end of pack one. If you expect that a certain playable will wrap it can make those decisions a lot easier. It is extremely important to pay attention and anticipate what those cards are going to be, as that can help you make a decision mid pack between two equivalent cards of different colors. Often the last playable cards you will see for a given pack are the ones that wrap from your first and second picks. This can lower your playable card pool to fewer than 30 across the three packs, and you need 23 cards among those to be in your colors.

There are many duds at common: The last 4-5 cards in a given pack are often complete duds that you absolutely do not want to play.Sometimes Green and/or Skittering Surveyor decks will splash a third color, but Dominaria is predominantly a format of 2-color archetypes. There is minimal mana fixing: Dual lands are rare and tap lands are mono-colored.This raises the skill ceiling of the format and allows good players more time to distinguish themselves over the course of a game. The format is slow: The abundance of good blockers and scarcity of overpowered creatures makes for longer, interaction-filled games.Overall this set feels really well balanced and I think this is a primary reason why it is so highly acclaimed. Control archetypes are also viable but there isn’t enough removal to make them overpowering. However, aggressive strategies are still supported by certain archetypes that utilize strong synergy or even a tribal theme such as wizards to enable tempo plays and faster victories. It is worth noting that the 2-drop creatures are weaker than average, which slows down the format and hurts Aggro decks. The creatures and removal are average: Dominaria is a even playing field for all deck strategies.Bombs are few and manageable: While there are certainly some very powerful cards, nearly all of them can be easily answered by commons.Note: The original guide was posted on as two parts which has been remastered into a single piece. After that, you will also find commentary on the best commons and uncommons in each color (as well as the multicolored cards and artifacts) to help you make the best possible draft decisions. In this guide, we will take a deep look into the key features of Dominaria and each archetype that it supports.
